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Came for additions; yet their purposed trim<p>Researchers in Indiana reckon they've come up with a way to reduce the feeling of motion sickness and nausea that some players experience when playing virtual reality games.</p><p>Your tummy can go funny because your perceptual system goes bananas when the motion of your body is out of sync with what your eyes are seeing. So if you're sat in a chair but your eyes see you walking forward, you're on your way to puke town.</p><p>Researchers saw that the feeling was less intense when games had a fixed visual reference like a car dashboard - but that's not always applicable in every game.</p><p>But then, some smart student at Purdue University thought of something that's always with you and doesn't move: your nose. And it turns out that giving yourself a virtual nose can cut down on simulator sickness.</p><p>The university had 41 testers play a pair of VR games - a quiet walk about a serene villa, and a stomach-churning thrill ride. Some were playing with virtual noses, and some weren't.</p><p>And the team found that the nose worked, if only a little.</p><p>With the nose, people could play the Villa game for an additional 94.2 seconds without feeling nauseous. And those playing the roller coaster game lasted 2.2 seconds longer when rocking the digital shnoz.</p><p>Then again, Valve reckons it has solved the problem entirely with its upcoming Vive headset, with head honcho Gabe Newell claiming that zero percent of players get sick. The reason is partly due to the body-tracking Lighthouse technology.</p>Destructoid

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2、'O father, what a hell of witchcraft lies<p>It's been a busy week for PocketGamer.biz.</p><p>Part of the 1,100 attendees across the two day Pocket Gamer Connects London 2015 conference, we were fully involved in moderating, talking on panels, interviewing people, judging in the Big Indie Pitch, and even PechaKucha-ing about Apples.</p><p>And we also found time to keep you up-to-date about what was going on in the mobile games industry...</p>Pocket Gamer Connects London 2015<p>Kicking off our PG Connects London coverage, Neogames' Suvi Latva provided her Top tips for surviving and thriving at game conferences.</p>Highlights from the conference included Peter Molyneux arguing that mobile games don't make players feel connected, Nicoll Hunt tell us that the way to build a successful one-man-band is "to not give a fuck", while Jas Purewal warned that new EU rules means free-to-play is a legal minefield.Dundee developer Tag Games also launched its open source ChilliSource engine at the conference.Industry voicesWe had three Mavens groups reporting during the week. Our Mobile Mavens talked about their hopes and fears for 2015, while the Indie Mavens discussed Monument Valley and piracy levels on Google Play. Finally, the Monetizer Mavens provided editor-at-large Jon Jordan with some questions for his Monetizer Mavens panel debate during PG Connects London 2015.In other news, Pixelberry's Oliver Miao revealed in his regular development diary How bullying came to High School Story.We spoke to Behaviour's Jimmy Gendron about the Canadian studio's decision to enter mobile gaming. It announced it had acquired the Zombie Farm IP and is also making a game based on Dreamworks' HOME movie.Studio Pepwuper's Brandon Wu wrote about Getting client work to fund your game.And Stateside columnist Carter Dotson asked If a blue shell is inbound for market leader Apple?User acquisition, retention, and monetisationThere was a lot of data from Monument Valley developer ustwo, prompting us to ask Does Monument Valley prove China can be a paid game market? and query whether Monument Valley is a massive success or a demonstration of paid games' upside cap?Hipster Whale announced Crossy Road had raked in $1 million on iOS with Unity's incentivised video ads.DeltaDNA's Mark Robinson provided some Killer insights to monetize your players.Mojang announced Minecraft: Pocket Edition had crossed the 30 million downloads mark.China's top grossing Android game for November was revealed as DOTA Legend.Palringo CMO Magnus Alm spoke about the powerful convergence of mobile messaging and gaming.Funding, acquisitions, personnel and shutteringUbisoft's graduate program opened for business in 2015.The Riccitiello-isation of Unity begins with a new CFO from EA.A Gamasutra report revealed a small dip in US developer interest about mobile games as the consoles rebound.Kabam bought LA studios TapZen and Magic Pixel Games.DeltaDNA opened the doors of its new San Francisco office, and announced new hires.Bandai Namco America hired EA Mobile vet Jeferson Valadares to hone its product development.

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