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<p>With Yooka-Laylee out and about and receiving mixed reviews overall, there's still one platform we've yet to see it on: the Nintendo Switch. Lucky for us, there's a couple of major changes coming in that version.</p><p>Playtonic Games revealed earlier that they're still trucking on with the Switch version, and will be sorting out the two major things that vexed people about the game.</p><p>Its camera problems were certainly irritable in places, that was a universal opinion, but a lot of people - including myself - weren't particularly tickled by its yabbery cutscenes and numbing voices. Thankfully, it looks like the developer's going to be adding ways for us to skip through the bulk of its audio.</p><p>"That means stuff like the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices, which should please the speedrunners among us. We'll also be adding a sprinkling of design polish throughout the adventure and by popular request, changes to how the camera operates."</p><p>Apparently these changes will also be coming to the PC and console version of the game as a nifty patch. Hopefully soon.</p>
Captain Jim had been handling the book in a kind of reverent rapture. Now he decidedly closed it and laid it aside.
"We met an odd-looking personage coming out of your lane," said Gilbert as they sipped. "Who was he?"
<p>[Don't want me to spoil the surprise? Then head over to the PG Awards 2015 page before reading any further.]</p><p>You voted in your thousands during February and last night, at a lively exclusive event in San Francisco, 10 winners got up on stage in front of their peers to collect a gong for each of this year's 14 categories.</p><p>If your maths are up to scratch, you'll realise that means someone must have won more than one award.</p><p>Four someones, in fact.</p><p>Nitrome kicked off a double win by picking up the first category, Best Action/Adventure Game, with Platform Panic, before going on to be voted Best Developer (taking into account the studio's work on Platform Panic and the Android release of triple PG Awards 2014 winner Icebreaker: A Viking Voyage, alongside accomplished productions such as Endless Doves and Roller Polar).</p><p>Stoic Studio's highly praised The Banner Saga followed suit, conquering the Best Adventure/RPG Game and Android Game of the Year categories.</p><p>Nintendo, meanwhile, picked up Best Publisher for the second year in a row (and third time overall) together with 3DS Game of the Year for the hugely popular Super Smash Bros.</p><p>But the big one, Overall Game of the Year, ultimately went to ustwo's Monument Valley which had earlier also bagged iOS Game of the Year.</p><p>Which is not to detract from the achievement of the night's other winners. From Threes! to Papers, Please, the breadth of the victors serves to showcase both the quality and variety of the gaming experiences available to mobile gamers.</p><p>And that means we're all winners.</p><p>So let's celebrate and congratulate this year's champions, as well as all of the finalists for making 2014 such an exceptional portable gaming year.</p><p>You'll find the full list of PG Awards 2015 winners (and nominees) here.</p>
<p>The Nintendo-DeNA partnership may be old news by this stage, but its ripples are going to be felt in the industry for a long while to come - especially while we're still in the dark as to what comes next.</p><p>As such, there was still plenty of Nintendo chatter on the site this week.</p><p>We covered the booming share prices of both firms in the aftermath of the partnership, as well as having our Mavens speculate on the monetisation of a Nintendo-made mobile game.</p><p>Also around the site, we spoke to Rami Ismail about the "exploitative" state of F2P, quizzed Kumobius about the making of Bean Dreams, and highlighted the best job opportunities in the industry.</p>Industry voicesWe spoke to Melbourne-based indie studio Kumobius about the making of Bean Dreams.We spoke to Alistair Aitcheson, developer of Tap Happy Sabotage and winner of last year's Big Indie Pitch, about the importance of pitching.We presented our 7 top tips for talking about your game on camera.Aman Ghei from Nordeus, a firm best known for football management sim Top Eleven, told us about the company's new London studio - the focus of which may not even be sports games.Oren Todoros, mobile PR specialist at Plarium, shared his top tips for getting great PR on your game.We spoke to AdColony's Thorbjorn Warin ahead of Pocket Gamer Connects Bangalore, and he shared his belief in a bright future for the Indian mobile game market.Our series of guest columns from Pixelberry Studios continued with a piece on adding education to High School Story.Discovery, user acquisition, retention, and monetisationWe asked our Monetizer Mavens the big question: will Nintendo's F2P naivety hold it back in the mobile world, or will its design smarts shine through?Our Indie Mavens couldn't escape from Nintendo questioning, either. We asked them in what form would they prefer to see Nintendo's mobile games released - free-to-play or premium?The latest game put under the scrutiny of the IAP Inspector was World Zombination.Vlambeer's Rami Ismail told us why he stands against the current "exploitative" implementation of F2P.We updated out Soft Launch feature, championing the best and brightest mobile games still undergoing teaks and tests.Disney revealed that Tsum Tsum has generated $300 million in revenue - a lion's share of which is attributed to a partnership with the LINE mobile messaging service.App Annie reported a strong month for Super Casual games in February, with ZigZag and Crossy Road dominating iOS and Google Play respectively.Supercell's revenue for 2014 was revealed to be $1.7 billion - a threefold increase from the firm's 2013 financials.Karlijn Vogel-Meijer, social media manager at Dutch airline KLM, discussed why the firm took the decision to begin publishing mobile games.We spoke to Dan Griffiths, one half of indie duo Monster and Monster, about how UI and soft sell are key to F2P retailing.DeltaDNA ran down 10 reasons that developers struggle to cling on to their players.Free-to-play is officially a legal concern, expecially with some of the high-profile cases of late. Games lawyer Jas Purewal gave us the lowdown on keeping things legit at PG Connects London 2015.Tools & platformsGetSocial 3.0, the latest iteration of the social platform for mobile games, released with MMX Racing and Ruzzle Adventure as early clients.Razer and Leap Motion will be working together on a version of the OSVR headset which features out of the box hand-tracking.Funding, deals, acquisitions and personnelOne week after the partnership between Nintendo and DeNA was made official, the stock market value of both firms skyrocketed - Nintendo up 32 percent and DeNA up 49.Minecraft, King, and Rovio execs have stepped up to join Tommy Palm on his new games accelerator Stugan.Scopely and Kung Fu Factory forged a multi-year partnership.Ex-Disney veterans set up a new mobile games publisher called Zig Zag Zoom, which aims to incentivise play by translating in-game minutes into currency fo real-life charitable causes.JobsOur Jobs Board round-up highlighted the most exciting job opportunities in the industry right now, with ZeptoLab, Next Games, Rovio Stars and more looking to hire.Framed developer Loveshack is looking to hire a gameplay programmer for its Melbourne office.EventsPeter Molyneux, Ian Livingstone, and Steve Wozniak will be keynoting the inaugural Apps World Germany event this April.YeahMobi launched its App Developer Boost Program, aiming to help indie and mid-tier devs expand their business.PG Connects Bangalore's Acquire and Monetise track will feature representatives from Google, Twitter, Microsoft and Fiksu.Speakers from SEGA, King, Blizzard, and Bigpoint will be taking the stage at Game QA and Localisation Forum 2015.You will take whole responsibility for all from professionalism to communications and finance, resulting in the club from zero to the planet’s most famous golf.
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A CROW was jealous of the Raven, because he was considered a bird of good omen and always attracted the attention of men, who noted by his flight the good or evil course of future events. Seeing some travelers approaching, the Crow flew up into a tree, and perching herself on one of the branches, cawed as loudly as she could. The travelers turned towards the sound and wondered what it foreboded, when one of them said to his companion, "Let us proceed on our journey, my friend, for it is only the caw of a crow, and her cry, you know, is no omen."<p>Noam Chomsky used the sentence "Colorless green ideas sleep furiously" to show that sentences can be both nonsensical and grammatically correct.</p><p>This might sound like an obscure origin for a mobile game, but Sleep Furiously from Playmation Studios is far from obscure.</p><p>If you've ever played around with fridge prose magnets, crafting silly sentences with a random handful of words, then you already know how to play.</p><p>The whole game is about making sentences as bizarre and hilarious as you want, but like Chomsky's example, the only rule is grammar.</p><p>If the grammar's not right, you can't string the words together.</p><p>In terms of gameplay, Sleep Furiously is similar to SpellTower, where words are eliminated if used and the leftovers continue to stack.</p><p>I had the chance to play Sleep Furiously at Apps World this week and thought it was a clever and fun approach to the word game genre.</p><p>Check out the gameplay trailer below or start making your own weird sentences on iOS or Android for $2.99.</p>
<p>Switch owners can now experience a unique mix between two of the most popular game genres: Fighting and RPG, thanks to the recent release of Shadow Fight 2. Having previously graced smartphones in its first three incarnations, this ultimate version of Shadow Fight 2 offers players a bonus story chapter for the first time.</p>
<p>Fancy playing Mario 64 or Ocarina of Time on your iPad? Well, here's something for you to keep an eye on: N64iOS is an upcoming N64 emulator for iOS.</p><p>It's currently in development by a three-person team. They plan to make it available on Cydia for those with jailbroken phones. While those with with jailbroken phones will be able to get it on iemulators.com, apparently.</p><p>It's been confirmed that N64iOS will only work with devices that run iOS 6 or higher.</p>Blow the cartridge<p>The team making the emulator recently took to Reddit in order to get a list of features that people wanted for N64iOS, and came back with a decent list.</p><p>Among the requested features were multiplayer support, rumble pack support, configurable controls, third-party controller support, and support for high-res texture packs.</p><p>There was also a request for an optional feature that let players pretend to blow into a cartridge before starting a game.</p><p>The team aims to deliver as many of these features as possible so you shouldn't expect N64iOS to be ready any time soon.</p><p>This isn't the first time an N64 emulator for iOS has been announced. We reported on one that was built way back in 2009.</p><p>And Android players have had N64oid for a while now too.</p><p>Anyway, if you are interested in this new N64 emulator, you can follow its progress on Twitter at @N64iOS.</p>Phonecruncher